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While the rhythmic gameplay might be tough to follow, the choice of the songs in the game are beautifully curated and what makes the game unique is that all of these sweet beats are made in house by Hafiz and Jade Kim, a musician from Berklee College of Music. So, it is okay if we do not appeal to everyone.” But for people who like that kind of game, it will work well. This means it would not be appealing for some people. Hafiz understands that some people may find his game to be frustrating to play, “For A Dance of Fire and Ice, this is the specific kind of game we are making and it is unforgiving with only one life. But when I played it back, I felt it kind of ruined the game because there was less sense of danger and risk.” You only have one life, he actually added checkpoints because the publisher asked him to do later on. In the game, it did not have any checkpoints. So far, we did not put a difficulty meter (in A Dance of Fire and Ice) because I was influenced by one of Shawn Beck’s game called Velocibox. He expressed, “We’re thinking of that and a lot of people were asking for it. However, Hafiz stood with his own reason why he withheld the difficulty tweak and it was based on his observation of mind-bending endless runner game made by a fellow Malaysian. When I asked about putting a difficulty settings as appeared in Patapon, Cytus and other rhythm games to make the game less unforgiving, it turned out I’m not the only one who requested for it. In my review of A Dance of Fire and Ice, this game is fairly simple as you follow the beat and synchronize the two planets together using one button but it can be quite challenging because once you miss a note, you have to start right from the top. People who like playing it bought the game and that’s how it goes.” Tough but meaningful musical play
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“The way we manage to spread the game first is released a free demo through Kongregate and itch.io. “We have not prepared a plan to market the game at all,” Hafiz surprised with the reception. If you take a quick look at the reviews and comments on itch.io and Steam, you will see the game is showered with high praises for its great concept and novel gameplay. There’s a lot of things that you wouldn’t know without going through the process and now that we’ve gone through a process, we can plan a lot better for our release of Rhythm Doctor,” he said. “For example, all the little things like having to wait for your game build to be approved on Steam or to wait for your trailer to be processed. Mostly it was learning about how it’s like to release a game on Steam.” The first official release of the game on Steam turns out to be a valuable lesson for Hafiz and the team as it helped them to prepare for Rhythm Doctor’s anticipated release.
From a side project to important lessons on Steam releaseĪ Dance of Fire and Ice is developed side-by-side with another 7th Beat Games’ upcoming one-button musical game, Rhythm Doctor, which is still in the works and expected to be released this year after several delays.
How does the short one-button rhythm game about two aligning planets become a hit? I talked to Hafiz Azman, one of the creators behind this mini-symphony about their first Steam release, his musical influences, and challenges he faced during the game’s development.
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This game’s irresistible beat has its own following in Korea’s gaming scene and even caught the attention of professional League of Legends esports athlete, Faker.
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Releasing a game out of the blue is a risky move but it worked for the new battle royale game, Apex Legends developed by Titanfall series creator, Respawn Entertainment.ĭespite the simplicity of this musical game, A Dance of Fire and Ice garnered a lot of attention, especially in China and Korea. The Malaysian-Peru indie studio, 7th Beat Games took an unexpected turn to launch their new game, A Dance of Fire and Ice without any announcement last January.